So far all I found was that one girl who had a problem with Drakon. Especially the private ones.Īnd to anyone looking to play Planescape: Torment in the future but only plan on playing it through once, I'd recommend you load up on WIS/INT/CHA as your beginning stats to get the most out of conversations and options.Įdit: Also, after you've done the Sensate stones, read this excellent article to get one of many examples as to why we love PS:T so much. But first, I'd tell you to go do the Sensate place and do the stones. I think this game is not for you and you should stop playing it. Heck, I don't know how you're in the Brothel of Slating Intellectual Lusts and not interested in the brothel itself! I don't know how you weren't awed by the depth of choice in conversation trees. I don't know how you weren't relieved to escape the triteness of other RPG conventions that are conspicuously absent here: no armor, no swords, no dwarves or elves or halflings, the typical fodder enemy of most RPGs is convincingly made into one of the more formidable opponents in the game. Or any of the fascinating NPC plotlines like Mourns-for-Trees or O or getting your memory back by ripping out your damn eye to replace it or finding your old body parts. I don't know how you weren't the least bit impressed by the awesome bits of story the game doles out to you such as having a metaphysical conversation with a Dustman and punctuating that argument by breaking your own neck. ![]() ![]() I don't know how you aren't interested in Morte's story and why you should or shouldn't trust him. I don't know how you weren't ensorcelled in unlocking the Unbroken Circle of Zerthimon, it's lore, its secrets, and trying to put back together the pieces of Dakkon's broken soul-or trying to ascertain what caused the rift in the first place. Or questioning them about the other party members because you were genuinely interested in their opinion, or finding out some new shred of information about them. I don't know how you weren't wrapped up in all the characters' backstories to the point where you were questioning them at every turn to see if they had something new to say. I don't understand how you can get to the Brothel of Slating Intellectual Lusts and not be interested in the main plot-do you even know what it is? That's unfortunate because I think Planescape: Torment is the best game I've ever played. That all you've gotten from the plot is " some guy wakes up in a mortuary, finds out he can't die, and is roaming through a city of weird folk" shows how uninvested you are in the story. Typically these posts go something like: I've started Planescape: Torment and played for an hour and I don't get what's so good about it! It's not often I see one where someone's played this far into the game and isn't totally smitten with the game though. I'd like to figure that out so I can get back into it, else I'll just play Fallout 2 or Deus Ex for the seventieth time again. I'm all for different strokes for different folks, but so many people say Planescape is one of the best RPGs ever made that the problem is on my end. There has to be something I'm not seeing. I feel like I've put enough time into the game that there should be hints or clues as to where this plot is going but I just don't see them (I'm at the brothel in the nicer part of town by the way).Īm I missing something? Did I accidentally skip an optional sidequest that was really cool? When I'm feeling motivated I'll boot it up and play for an hour, but my enthusiasm just fades and then I don't touch it for a week or two. Some guy wakes up in a mortuary, finds out he can't die, and is roaming through a city of weird folk. They rave about the storyline but so far I don't care about it. I only got it because everyone said it's so great. But for some reason I can't force myself to enjoy the game. So this thread reminded me that I have an open Planescape file, my first time ever playing through.
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